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About Me

Over 5 years' professional experience in video game audio design & implementation working solo and within a team of industry veterans on site as well as remotely with clients around the world. Not just sound effects but processing music & dialogue formatted for 2D stereo, 3D spatial/surround sound & binaural for virtual reality games with genres ranging from sports to Sci-Fi and to open world survival. Making more from less, whatever the scope, time or resources available and quickly building relationships with other departments of a studio to get the most out of a game’s audio. 

Prior to this, self-taught during high school and through an IT & game design college course then to university for a BSc in Sound Design (Audio & Music Production). Always taking on extra curricular team-based work with other audio undergrads as well as with students studying other disciplines like game development or animation, on location video shoots for documentaries and Wycombe Wanderer’s football matches, video studio productions with presenters and live music videos, even radio plays and theatre. 
 

About Me: Bio

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